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State of Decay 2 receives a massive 2.0 update adding tons of free content

Today, Microsoft unveiled the Independence Pack for State of Disuse 2, adding a agglomeration of Independence Day-themed items and content to the game for $4.99, or free every bit part of the Ultimate Edition.

Additionally, State of Decay 2 has received a massive seven.15GB update across PC and Xbox, piling on tons of bug fixes, quality of life improvements, and a load of new ambient missions and narrative content. The full patch notes are listed beneath.

Since Microsoft revealed that the game has now served over three million players, it'due south crawly to see Undead Labs (now officially role of Microsoft) go along to support the game this way. The future for State of Decay 2 is looking brilliant indeed.

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New Content

  • "Revolutionary War" zombies tin can now appear in the world. Who knew there were so many history buffs in town right when the outbreak occurred?
  • twenty new missions now available to players:
    • 10 ambience missions, which can occur equally players explore the map.
    • 7 enclave missions, expanding the stories that can be told about neighboring groups.
    • 3 customs missions, offering new options for your group to solve crucial problems.
  • New Red Talon & Network weapons added to the game:
    • Danforth Slugger (a atomic number 82-filled baseball game bat).
    • Trumbull Gatekeeper (a lovingly improved model 70).
    • RTX Extermination Bract (a military-grade zombie fightin' bract).
    • RTX Cyclone (a fully automated 12 judge pistol).
    • RTX Rampart (a Vulture .44 with automatic burn, able to cease a charging juggernaut).
  • Previous Carmine Talon weapons accept been rebranded every bit RTX and given new coats of paint:
    • SOCOM II RT is now the "RTX Hordebreaker".
    • Scar-H RT is now the "RTX Stormbringer".
    • Vector Ultracompact RT is at present the "RTX Piranha".
  • A new "Rare Books" trader can appear every few game days, with the following new skill books available for the depression low toll of 1500 Influence: Driving, Lichenology, Fishing, Scrum Primary.

Game Improvements:

Gameplay

  • Added a new jog blitheness for man characters.
  • Polished the "walk to run" and "run to walk" transition animations.
  • Additional improvements to doors so that their state matches their appearance.
  • Added a "Confirm" option before euthanizing community members.
  • Additional improvements to mounting of ladders, including better interaction when actor is strafing and interaction from the tops of ladders.
  • Juggernaut modifications:
    • Ground slam standoff volume has been reduced by roughly 25%.
    • Added a half-second cooldown to the juggernaut'southward initiation of its finishing move.
    • Players tin can start a finishing movement before in a juggernaut'southward stagger blitheness.
  • Weapon Changes:
    • B50FG weight has been increased to 28.5 (upwardly from 12 lbs).
    • Model 99-50 Magazine now holds 3 rounds (down from 5).
    • M9950 Timberwolf Magazine now holds 4 rounds (down from 7).
    • B50FG Magazine at present holds 5 rounds (downwards from 12).
    • A .50 cal weapon can no longer take down a plague heart without at to the lowest degree one reload, or other tools beingness brought to comport against it. Without using other tools, it now takes 6 shots from a .fifty cal weapon to accept downwardly a plague heart (up from 3).
    • Other pulsate-mag weapons which erroneously had no additional weight for their drum-magazines have had their weight increased (SOCOM Two and RTX Hordebreaker, Operator's M4A1, DEVGRU X12 Infiltrator, and RTX Stormbringer).
  • Sniper Towers now count every bit Watchtowers for Morale purposes.
  • Changed the weight of several luxury items so that their weight ameliorate matches the quality of their manufacturing.

Settings

  • Added a toggle in the Video options carte on both PC and Xbox that allows players to control the amount of motion blur seen in game.

Bug Fixes

Crashes

  • Game no longer crashes when player enters a car afterward calling in a drone strike.
  • Fix a rare crash that could occur during loading screen (affected roughly 1% of users).

Multiplayer

  • Stock-still a number of softlocks and crashes happening when players were joining and exiting multiplayer sessions.
  • Players will no longer softlock if their console is asunder from the network while joining a multiplayer match.
  • Fixed desync issue that caused rubberbanding of zombie on client's motorcar if host moved with a grappled zombie.
  • Fixed issue with supply lockers sometimes not being visible at homesites in co-op.
  • Fixed issue where host's facilities would occasionally turn invisible to clients.
  • When the player suspends the app during a multiplayer session on UWP, they volition now be asunder instead of existence allowed to motility around and interact with the world.
  • Fixed an issue where players had to move the stick/employ input on D-pad twice before the highlighted selection would move when selecting an agile graphic symbol in the Multiplayer Character Choice screen.

Input

  • Game now pauses when controller becomes disconnected during unmarried-thespian sessions.
  • Fixed an outcome where players could lose gyre functionality when initially opening or scrolling to the bottom of the Remap Controls settings.
  • Fixed a bug on Xbox where the Leave Vehicle prompt would default to show "Y" even when it had already been mapped to another push button.

Performance

  • Removed operation dip when actor walks into the smoke created by a smoke grenade.
  • Removed FPS drib when opening the Community Menu on Xbox Ane before returning to active gameplay.
  • Removed FPS drib when repeatedly firing B50FG.
  • Removed FPS drop when breaking the windows at the Quonset Hut in Whitney Junction.
  • Removed FPS drop when property upwards on the right stick on a fully zoomed map screen.

Gameplay

  • The Magnum Ammo Press facility mod now correctly produces .357 and .44 ammo (a bug was connecting the press to .50 and 40mm ammo).
  • Stock-still issue with euthanization scene replacing the player's equipped gun with a G17 pistol.
  • Prepper'due south x/22 now has a weight of seven lbs.
  • Fixed a number of instances where zombies stopped attacking players if players were in specific locations.
  • Zombies that have no arms are no longer able to calibration fences and walls.
  • Stock-still issue where some facilities that were in disrepair connected to provide benefits to the community every bit if they were in working order.
  • Ferals and juggernauts now have the ability to impale NPCs with their special attacks.
  • Juggernaut "execution attack" can at present correctly kill survivors that take a ton of different max health buffs simultaneously applied.
  • A feral attached to a vehicle a player is driving no longer instantly dies when the role player jumps out of the vehicle.
  • Players can no longer initiate a stealth takedown on aggroed zombies.
  • Morale bonus effects now update immediately on the customs morale screen.
  • Bandaging action is now interruptable by melee attacks.
  • Updated out-of-engagement text on Pharmacology and Pathology skill specialties. Pharmacology is about crafting strong painkillers and bonus recovery items, while Pathology focuses on plague cure and infection treatment.
  • Expressionless bodies no longer accumulate forever during long play sessions.

Missions

  • Stock-still a number of issues that prevented legacy missions from completing.
  • Fixed a number of instances where NPC VO was playing at the incorrect fourth dimension or repeating itself.

Surroundings

  • Fixed a multitude of instances where players could go stuck on terrain or objects and crave radio assistance to get unstuck.
  • Fixed markup on numerous objects that were either preventing players from climbing on them or allowing players to enter areas where they shouldn't be.
  • Removed a number of invisible objects that were obstructing player or vehicle movement.
  • Fixed LOD issues on a multitude of static objects across all 3 maps.
  • Removed multiple instances of floating textures and exposed seams in the globe.
  • Performed a clipping pass and a general artful polish pass on environment visuals .

Vehicles

  • Fixed physics in a number of instances where vehicles would become stuck in blitheness loops after a collision or rolling over.
  • Players tin can no longer enter vehicles that are nearly to explode.

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Source: https://www.windowscentral.com/state-decay-2-receives-massive-20-update-adding-tons-free-content

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